

* Scientists and Security Guards now have lower health hit points to accommodate lower difficulty. * Manning the turret machine gun will no longer spawn extra hordes of enemies. * Added supplies in the corridor section for easier health/battery access during the second battle scene. But it is still challenging and you still might die if you are not careful. The combat should be much more easier for the first time players. There are less marines and aliens participating in the battle. * Major difficulty balancing for the second battle scene – reworked the entire scene from the ground up. It also will now count time spent in the first decon chamber. * The speedrun achievement “GONE IN TWENTY MINUTES!” is now renamed and reduced to 16 minutes.

* The battle supplies will no longer spawn until the battle is initiated. * Alarm lights will no longer turn off when you face the XLC (Xenian Laser Cannon). * Partially fixed a bug where grenade/satchel charges would not destroy explosives in the basement scene (by adding a hidden Tripmine). * Fixed NPC collision bug where NPCs can get stuck on top of a prop in the lobby scene (one with the X-Ray picture). * Fixed a health kit and a battery being stuck into the box in the second battle arena. * Thinned the broken glass shatters in the security chambers. * Gave surrounding walls near the whiteboard a higher lightmap for more realistic lighting effect. * Fixed a Barnacle’s skin is stuck on space between ceiling and the wall in the basement scene. * Fixed decals being cut by a ventilation opening in C04 (Hazmat 01) Lab. Also gave higher lightmap on certain textures there for more realistic lighting. * Cleaned up the cluttered face-oriented textures at the transit station. The Replay Experience Experiment aka TREE.
